how we work

with you

What you can expect from The Multiplayer Group

first up

It all starts by contacting us. We will arrange an initial call to talk through who we are and how we work.

We’d love to hear about your game or IP and how you think we can help you. We have NDAs ready to go, so let us know and if helpful, we can exchange these prior to the call.


MPG is here to solve problems for our customers. We do that by listening, understanding your needs and the environment in which you wish to work, and then offering a proposed solution.


We’re able to build teams across all the core multiplayer disciplines of Software Engineering, Art, Design, Production, QA, and Data Science. We work in a slightly different way for each of the services we offer and depending on the customer’s requirements, so we’re flexible.


Projects hardly ever fit into a typical template, and part of the reason for us offering the complete range of services from 100% Co-Dev to 100% Full-Dev is so that we can be sure to pitch the solution just right. It’ll be somewhere on the scale between these two points.

We're experts in…

Analytics

With our unique, expansive data infrastructure, advanced modelling and combined experience, we can go beyond what is normally available to studios and deliver responsive, meaningful, insight to help you build better games.

Our Data Science team can provide bespoke analysis and insight at every stage of the game development cycle, including: competitor insights, bespoke telemetry analysis, sentiment reports, market analysis, survey responses, sales forecasting, performance tracking and more.

Art

Our art team is turbo-charged with cutting edge workflows, using standard and procedural tools, to help you visualise the world’s most valuable multiplayer experiences. Visually, we know what multiplayer games need: a broad yet ownable appeal that engages and delights players – helping to establish a global culture.

We also know you need technically robust assets that are easy to integrate and don’t cut on quality; created using pipelines that unlock rapid scalability. Let us widen those most stubborn art bottlenecks, or work with us to develop your ideas into the next multiplayer phenomenon.

Design

In our view a good multiplayer mode enhances EVERY game, even ones where a multiplayer element can’t easily be identified. There’s always a way to increase your player’s retention & happiness, though sometimes you have to get a bit crazy to think of it - that’s where we can help too!

From initial planning and design of your core and meta gameplay, through launch and on to monetisation and Games as a Service, our experience and depth of knowledge will provide you with the most innovative, engaging mechanics, to ensure you capture your players’ imaginations and keep them coming back for more.

Engineering

Our engineers get to work on some of the largest and most ambitious games in the world! Massively Multiplayer Games, large player count FPS games, technically challenging single player games - we work on them all!

Our technology expertise covers the complete gamut of what AAA studios use and expect; Unreal Engine 4 & 5, Proprietary C++ Engines, Unity with C# and AWS. We work with whatever we need and we have people with the right skills for every eventuality.

And we don't just do multiplayer! We have plenty of specialists covering every aspect of game development: Rendering Engineers, Animation Engineers, Physics Engineers, Gameplay, AI, Core Technology, Tools, UI, Backend Services and more. You name it, we've got it covered!

Production

Our highly experienced producers are adept at running small, medium and large teams any which way our clients prefer, from back of the napkin requirements to full schedule.

Stand ups, sit downs, type ups, story points, t-shirt points, poker/portfolio/roadmap/project/sprint planning, pre/full/post production, project maintenance & reporting, legal & financial - we can provide it all!

If you need to understand the cost of what it is you’d like to achieve or bolster an existing project with an additional team, bring in a team at the end of a project, or even just shore things up, we can help.

QA

Our QA team is imbedded across multiple projects to ensure the content we deliver to our clients is greater than that which was promised. We represent the client, defend the player and support our colleagues. Providing an independent voice on the team, we strive to keep everyone focussed and invested in what they are creating.

Co-Dev & Full-Dev

How it works in practice

Day-to-day, we are comfortable using scrum, agile, waterfall and various other ways to project manage games, as well as the usual communication tools such as Slack, Zoom, Teams, Hangouts and Skype.

For Co-Dev our engineers work on your code-base, and are on your Jira and Confluence. Our team becomes part of your team, joining daily stand-ups to ensure priorities are set correctly, work is visible to all and communication is free-flowing. We pride ourselves on our proven ability to deliver and exceed the expectations set by our partners, even with the tightest of deadlines.

Full-Dev teams take more responsibility for projects. They are always rounded, multi-discipline teams who will usually decide how their projects are set up, with early agreements from customers about frequency of conversations and making sure there are no surprises along the way. These projects are ideal for customers who want MPG to have full agency in design, art and engineering, and to lead and supply full game teams.

Aim to understand

analytics

Our Analytics team can provide analysis and insight at every stage of the game development cycle, including: competitor insights, bespoke telemetry analysis, sentiment reports, market analysis, survey responses, sales forecasting, performance tracking and more.

If you're interested to see what kinds of insights would benefit your projects, give us a call and we can arrange a demonstration of some template reports, or just some time talking through your project specifically with one of our Data Scientists to find the best route forward.

The Analytics team aims to help you understand. Check out this blog post to go further into how understanding can help you.

Platforms

platforms

Our massive team has an incredible range of experience building games across all gaming platforms, including:

  • PC, Mac, Linux
  • PlayStation, Xbox, Switch
  • Mobile iOS / Android
  • AR / VR
Production

production

We are platform agnostic in terms of how we work and we’ll adapt to whatever you need. We’re experts in:

  • Unreal Engine 4 & 5
  • Proprietary C++ Engines
  • Unity C#
  • AWS
  • Developing Backend Services for large-scale titles (using Golang, Java, C#, Docker, Kubernetes, and more)
Partnership

partnership

Ultimately, we’re part of your team, so we’ll seamlessly slot into your process, and integrate the right team to nail it.

  • Framework – Agile, Waterfall etc
  • Remote comms – Slack, Teams, Zoom etc
  • Multiple timezones
  • NDAs and Confidentiality

we only sign up if we know we can nail it

Long term partnerships are built on trust and sometimes that means we say no.

We work very hard to present with honesty and transparency. We want to partner with you again and again, in the long term, and the only way to do that is delivery.

We make sure we're 100% we can deliver on every project we take on, otherwise we won't do it.

what our team say...
Fallguys Testimonial
Fallguys Testimonial

“We had a fantastic experience with MPG. Lovely people who know their stuff and will always deliver for you.”

Dave Bailey,

Co-Founder at Tonic Games Group

we’ve joined forces with some incredible people

While some of our work has to stay under wraps (something we’re very serious about!) we’re proud to say we’ve worked on incredible AAA games, and with some of the world’s largest dev studios.

The Multiplayer Group (MPG) / MPG is registered in England No. 11254980. 4th Floor 110 High Holborn, London, England, WC1V 6JS.

The Multiplayer Group is a part of