You’ll be working in a team of backend engineers across MPG. We deliver, deploy and help integrate backend services alongside external co-dev clients as part of industry leading game projects, and collaborate to define solutions and implement features on time and to a high standard.
We’re also developing an internal tool used across MPG, as well as growing our pool of AWS Certified engineers - both of which you will be involved with when you join us.
What you'll be doing:
Individual contribution: construct systems, write code, deployments, etc.
Work with the team lead and stakeholders to estimate and prioritise work
Work alongside peers to iterate on solutions that fit requirements
Keep the project lead and producer apprised of revised estimates and delivery times
Champion and maintain high standards and process: tests, CI/CD, documentation
Help and support team members in day-to-day work
Understand, maintain and expand existing code and develop new features or systems
What we'll need from you:
Experience in game development and having worked on at least two game titles in a commercial setting developing server backends for AAA games, free-to-play (mobile) games, casino apps or similar
Experience releasing at least two backend services with a large number of concurrent users
Production experience with at least one of Java, Golang, C#, C++, Kotlin; experience with Python, Node.js and React is desirable
Experience with cloud platforms: Amazon Web Services, Google Cloud and Microsoft Azure; having an AWS Certification (Associate or above) would be advantageous
Experience with infrastructure as code tools, e.g. Terraform
Ability to independently create supporting documentation, designs, comments, etc
Ability to discuss technical and production matters
Excellent time management and ability to work independently
Experience building distributed applications
Attention to detail with ability to comprehend and follow direction
Strong communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique
Experience with Git or Perforce, or other source control software
Ability to adapt to new tools, languages, and concepts as required by the project
Knowledge of Microservices and Service Oriented Architectures (SOA), especially Kubernetes and Docker
Experience building a CI/CD pipeline to validate and test code
Awareness of security/cheating implications of technology choices
What would help:
Strong database experience with both SQL and NoSQL
Understanding of how a backend service integrates with the game - experience with Unreal or Unity would be useful but not required
Experience with high-scale distributed applications with a concurrent user base ranging in the hundreds of thousands, with high uptime, and performant services
An understanding of how to use LLMs to process and query structured and unstructured data
