You’ll be working in a team of backend engineers across MPG to spearhead the delivery and deployment of backend services for industry-leading game projects. You will act as a key engineering contact for external co-dev clients, collaborating with the Technical Director and Lead to architect solutions that balance technical idealism with production pragmatism.
You will define the technical architecture for major game titles, ensure implementation quality, and mentor the engineering team.
What you'll be doing:
Individual contribution: architect systems, write code, deployments, etc.
Act as the engineering contact point between MPG and the client, working alongside the Project Manager and Engineering Leadership
Translate client requirements into tasks for yourself and team members
Make the right trade-offs to design systems based on performance, time, and budget
Mentor and delegate pieces of work to other team members to help develop them as engineers
Create estimated cost spreadsheets for online services based on projected concurrent users
Enforce engineering best practices across teams: modular design, code quality, testing
Work with the Lead and Production to communicate risks, benefits, and future roadmaps
Active mentorship of the engineering team towards professional accreditation (e.g., AWS Certification) and technical leadership.
What we'll need from you:
Experience in game development and having shipped multiple live games (or similar products) with a high concurrent user count
Proven experience architecting distributed applications with a high concurrent user base (hundreds of thousands), ideally proven with a released title or robust load tests
Production experience with at least one of Java, Golang, C#, C++, Kotlin; experience with Python, Node.js and React is desirable
Strong database experience, with the ability to work effectively with both SQL and NoSQL databases
Proven experience with cloud platforms: Amazon Web Services, Google Cloud and Microsoft Azure; having an AWS Certification (Professional level) would be advantageous
Proven experience building backend infrastructure using infrastructure as code tools, e.g. Terraform
Proven experience using Kubernetes and Docker to build products at scale
Ability to independently architect and design online services based on a specification
Ability to navigate changes calmly and manage multiple pieces of potentially confidential information
Excellent time management and ability to work independently
Strong communicator with the ability to discuss technical strategy with non-technical stakeholders and adapt to client needs
Experience building CI/CD pipelines from scratch or improving existing client solutions
Awareness of security/cheating implications of technology choices
What would help:
Demonstrated mastery in at least one relevant area of backend technology, e.g. DevOps, Microservices, Cloud Architecture
Understanding of how a backend service integrates with the game - experience with Unreal or Unity would be useful but not required
An understanding of how to use LLMs to process and query structured and unstructured data
